Feel free to get in touch anytime by E-Mailing admin@healingprocessgame.com . Thanks!
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#140. New company logo!
March 9th 14:43, (Tokyo)

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Hey! You may or may not know but I have been composing for my main job since my second year of university in 2013. People might be wondering why it seems I have a lot of free time on my hands, well this is why. I knew what I wanted to do upon graduating so I started doing it early! Anyway, when I inevitably go back to the UK (I'd rather raise a child there, and the houses are bigger), this will be the new company logo! One of my best friends from the discord/Facebook said it was burning his eyes out or something haha.


See you tomorrow!

Sam Louix

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#139. Zantetsuken!
March 8th 11:26, (Tokyo)

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No game would be complete without...

Sam Louix

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#138. Music Video (I have a band).
March 8th 11:16, (Tokyo)

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Hey guys, sorry for the lack of substance in the updates in terms of images. I have been busy making a cover of one of my favourite songs 'Dear Life' by Sugizo.

Here's a small bit of proof:


Sam Louix

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#137. Immaturity has value
March 8th 11:26, (Tokyo)

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This platform area is much better than I remember. I drew it at a time I 'knew less' about art / pixel art. Sometimes pure effort wields interesting results, especially when you aren't stuck in a certain way of doing things or doing something in a conventional way. I think I will come back to this piece and make some adjustments and use it in the game, which is good because it was a piece I had somewhat written off in my mind.

It's like when a toddler dances without 'knowing how' to dance. There's a certain charm to it, and that shouldn't be forgotten. The pure effort and pure action is what artists try to recreate. So go look at your old pieces. See the spirit of what you were trying to do, and capture that. Those who 'don't know what they're doing' start from the things that hit them most as a non-artist. The simple movement, the elaborate background without paying attention to the details.


Sam Louix

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#136. All is Patterning.
March 7th 17:44, (Tokyo)

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All is patterning. If you get in a fight, it's you patterning against someone else. If you speak, your soundwaves are patterning out, waving the air waves around you... all is waving. All is waving, and when you wave that hand the force pushes out, a butterfly somewhere else feels it. All is pushing, and as that butterfly pushes back against your waving, the air collides and forms a hurricane, and then all is hurricaning. And once that hurricane hits your mother's house and the picks up the phone and calls you, and you fall on your knees in dismay and someone sees this. And as they see this, they wave at you to get your attention and ask you if everything is okay, and all is waving again.

And all is patterning.



Sam Louix

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#135. Viable Arrangements
March 6th 15:55, (Tokyo)

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There are so many viable arrangements in music. The same goes for games, and writing. Looking at old songs in different ways is the same as reimagining old battle systems with new mechanics and flairs. Eqyally, new concepts put in a retro style can also be interesting. So I'm going to be putting things like drones etc, in my 2D pixel game. That should be fun!

Thank you again Radiohead for sparking my imagination.

Radiohead - 15 Step (Grammy 2009) from Marcus Pessoa on Vimeo.



Sam Louix

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#134. A story that will manifest itself...
March 5th 17:44, (Tokyo)

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In 2014 when my dad came to visit us in Tokyo, there was an earthquake in the middle of the night that shook him up quite a bit. He messaged us and he was like 'IS THAT NORMAL!?'. Many small events like this that make up my life will be included in HP:T. It's up to you what you decide is real or not!

My dad also wrote a diary while he was here that I still haven't typed up and it's nearly been 4 years since he came here... I'd better get around to that soon.

Sam Louix

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#133. Am I making a game?
March 4th 13:41, (Tokyo)

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Sometimes I wonder if what I am making is a 'game'. Sure, I am making levels, I am making animations and a player you can control to run around and pick up things, climb ladders and fight beasts... but I am also recreating Tokyo in my own way. The people here, the bustling organised mess of society are all within my scope. Amidst that rush of people, I am also trying to make characters who stand out and contrast this society hastily rushing to their jobs and various appointments.

I want the gameplay to be fun, and I also want to tell a story. I don't believe the two need to be separate. As well as compelling gameplay which doesn't grow tiresome, a fair bit of engaging text and witty dialogue between characters is always welcome in my book. Now, I am aware there are people who do not appreciate reading, for that reason there will be as much voice acting as I can squeeze in. I know there are people who only like gameplay of running backward and forwards moving blocks, solving puzzles and killing enemies. I would also like to make Healing Process: Tokyo work for that type of player too, if possible. That doesn't mean I will be diluting or cutting any content from the main story or the side stories, not at all. It just means it will take longer to make. Since there is no deadline for me to finish the game, and I will only release it once I believe it is truly ready and good, I am at a very comfortable position where I can simply constantly improve it until I want to release it. I just want it to be good.

So... is it a game? It's just a thing I am making... there is no specific purpose. I would like to make something original, something thoughtful, something entertaining...

Will you wait for a good, complete 'thing'?

Sam Louix

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#132. Rotoscoping again.
March 3rd 13:41, (Tokyo)

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Working on another animation for Charles. As I have mentioned in the past, I don't feel as if rotoscoping is as artistic as it could be, which is something I struggle with as I like to create everything from scratch. Now, it is from scratch... As I took the photo myself and I drew each frame. I suppose I could argue that I studied karate for years when I was young, so I have a decent understanding of the 'correct' stances. Or at least that I put time into it.

Another excuse I have is that I am going to be making over 200 animations for Charles, so it's not all simply 'taking a video and drawing on top of it'. I don't know, I like to feel justified and try my best to take the long thoughtful way. I will also be doing my best to make sure the animations flow well inbetween different actions, which will involve drawing frames from scratch.


Thanks for sticking around! Another day goes by...

Sam Louix

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#131. Company Logo (Part 1)
March 2nd 16:25, (Tokyo)

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The new company logo splash screen - Eclipse JPUK.


Sam Louix



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