Feel free to get in touch anytime by E-Mailing admin@healingprocessgame.com . Thanks!
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#180. Another day, another animation [Part I].
April 19th 23:10, (Tokyo)

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As you hopefully know by now, I am using the method of 'rotoscoping' to create animations. Don't know what that is? It's essentially taking a video, taking some frames of it and then tracing over it to create a sprite you can use in game. Simple, right? Wellll... not as simple as you think. I'll start telling you why today with a few steps, and continue into the next update:


Step 1, take the video.
Step 2, take frames from the video using software such as virtual dub.
Step 3, delete all of the unecessary frames. Usually it's 25 per second, so if you managed to get the exact right timing from the video, you will still most likely have between 100-200 frames per animation. I try to get it down to roughly 10% of how many frames there are.
Step 4, resize the character to the right size. It is vital that you get this step right, because it will result in the final size of the sprite which is essentially impossible to change.
Step 5, line up the frames into a spritesheet (easier said than done).
Step 6, draw over the frames.
Step 7, assuming you didn't dress up in costume (recommended), you will then have to add all of the elements you want your character to have. This is the only real artistic part... I think. I will show you this part in the next step.

Well, the whole thing is kind of a craft.

It sounds easy, but unless you have worked out some kind of system that works effectively, it can be quite tricky. Now I am not validating myself as an animator for using this method. It's probably slower than traditional animation too, but I will say - it takes a hell of a lot of time, and regular animators can probably do the whole animation thing much faster than rotoscopers. But hey, we live and die by our shortcuts and broken methods. I am way too stubbourn to learn how to animate properly for HP:T, and I really do like the smoothness and feel of rotoscoped characters... they just... flow.

I'll show you how I make the character appearance different next time.

See you tomorrow!
Sam Louix

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#179. Responsibility and Compassion (Karn & Sylvian)
April 18th 16:51, (Tokyo)

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I've been reading Mick Karn's autobiography, 'Japan & Self Existence'. He talks about how when making the record deal with his band Japan in the 80s that lead singer David Sylvian was written in to receive an unfair amount of royalties from sales, while the other members were not. How it was just a 'formality' that only David's name was written into the contract and credited as the lead writer.

Having read the book, and the apparant honesty of Mick's character and actions, I do agree with his viewpoint, and believe he is telling the truth. Mick Karn played the fretless bass in such an iconic way, with such an individualistic sound. He made the band what it was. Anyone listening to that band, whether knowing about music or not will recognise the sound of Mick's bass. I am quite sure of that.

This is an injustice that was never corrected, as far as I know. I sure do hope David gave a tonne of money to Karn during his cancer treatment and before his eventual passing away in January 2011.

I want to look into this issue and will also be reading Sylvian's side of the story, assuming he addressed it in his autobiography.

Sam Louix

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#178. Oh, so... it's just a job? Completely backwards.
April 17th 13:36, (Tokyo)

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Have you heard that line? 'Oh, so it's just a hobby?'. Often with the 'just' sensitively omitted. Why, thank you. It's nice to have the knife concealed from sight before it pierces, I suppose.

You know what I think when I hear of someone's stress, or achievements from their profession? 'Oh so it's just a job?'. Yeah - that thing you have to do to survive, not that which you are driven to do every moment from the very fibre of your being. Once your favourite 'hobby' becomes a job, and you are under a third party's will and judgement, it stops being fun. Once your favourite thing stops being fun and becomes an obligation, that's when all sense of meaning also dies. Ironically, you also lose your own sense of responsibility to do it.

So what do people who use this repulsive line mean? What is the importance of emphasising something is 'just a hobby?'. Let's say you are not receiving payment for your efforts, that lack of payment is seen as a lack of recognition when people are judging whether your efforts are worth anything.

Tasks without obligation are fun, and when you derive meaning and a sense of responsibility, while being completely driven by yourself - you can be content in what you do. Away from stress and the pressure of financial gain is where people should be operating, until then anything else is mediocre.

Let me ask you one question, if you stopped getting a paycheck for what you do - would you still do it? Really, realistically - would you still do it? No? Then why do you do it? You only have one life - and you are wasting it. If you answer yes, then ask yourself one more thing, are you doing it because you truly love and enjoy it, or derive great meaning from it, or is it because someone else expects you to? In an 'ideal world', what would you be doing? Is it really so hard to achieve?

Sam Louix

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#177. Finally Moving Onto...
April 16th 10:39, (Tokyo)

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I'm finally moving onto... projectile combat! Yes... I have programmed a lot of melee stuff already, but from today I will be focusing on making the various projectile attacks in the game... this is where it's going to get fun!!!

I have various things in mind, such as large energy cannons... bow and arrow... all of the obvious ones. But you know me, there's got to be some unique flair in there, so there'll be some more... unconventional ones too.

I'll upload a video or gif of that tomorrow!

Have you ever felt you really understand something? Or you come to a sudden realisation? I realised once that happens, you kind of forget it straight away. When that happens, it kind of gets absorbed into your subconcious and alters the way you go about things. For example, I came to the realisation that you have to wait and 'fish' for ideas. By that, I mean you wait around until a good idea comes flying by, and you pick it up and put it into your idea bank. You use these ideas, in a patchwork kind of sense, and put them together. Once you get into this way of thinking, you start doing it instinctively, naturally - you realise it's the fastest way to work. By this, I mean that I realised making a large project was about stitching all of these ideas into the patchwork mosaic you slowly come to realise. And once I realised this... let's call it 'patchwork assembly', is exactly that, 'patchwork', I forgot it instantly. Now I just do it naturally. Looking over my blog I noticed the moment I realised what it was. Before that I was operating under a... less effective way of doing things. I was thinking about exactly what this system was for ages before I truly knew it, then I forgot it instantly as it became second nature. Because now I truly know it.

Like an eye that instinctively knows how to see, the virtue of that system is present in my way of working now, it's thoughtless and obvious.

Sam Louix

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#176. The first day.
April 15th 23:23, (Tokyo)

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Today was the first time I did amost no work on the game, I was so tired - literally all I did was one character portrait.

I won't share that, because if I share very character portrait before the game is released, you'll know all of the characters before it even comes out!!!

I am slowly approaching the trailer's completion, but man - is it hard work. There's so much I want to pack into the trailer that I'm having to edit it very carefully.

I'm having fun over at TigSource.net forums meeting new people, you can find me there under the username SamLouix. Thanks for sticking around, and I'll update again tomorrow!

Sam Louix

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#175. Music Video.
April 14th 13:32, (Tokyo)

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I am currently working on editing a music video for my band. It's a cover of the song 'Dear Life' by one of my favourite Japanese artists, 'Sugizo'. Looking to movies and other mediums for examples, I came across 'Man on the Moon'. A song I love from REM prior to searching, yet I had never seen the music video. In my memory, we got very little more than 'Everybody Hurts' and 'Losing my Religion' in England as I was growing up, in terms of music videos from REM.


Okay okay, I know what you may be thinking. 'Erm Sam? Ths is a GAME DEVLOG, RIGHT?'.
Yes yes, you may be correct, but I see all of my projects as overlapping. While they are independently able to stand alone, ie. you don't have to enjoy my band to enjoy the game, there are crossover points. Some of the Autocoders music will be IN Healing Process: Tokyo. So I'd find it a bit odd to not talk about it at all. Also this is what I am working on today, so it's easier to talk about that! :P

Sam Louix

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#174. Steam Store Page.
April 13th 10:13, (Tokyo)

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I recently updated the Steam store page for the game. It's not looking too bad, pretty snazzy if I do say so myself.

Click the image to visit:


There's a lot to do... I should press on.

Sam Louix

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#173. Portraits, then something new.
April 12th 13:32, (Tokyo)

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Here's a recent portrait!:


I have had a lot of fun showing these off, but next time, let's do something new!

There's a lot of work to do, a lot to share, and a lot to hide. It's great - I'm living! This is what it's all about, every day!

Sam Louix

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#172. Finally getting warmer.
April 11th 13:38, (Tokyo)

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Hey everyone. Tokyo is final getting warm again, and you know what that means! More videos! Yes I can sit on my balcony and make more videos without freezing to death. MORE rambling from me, MORE pointless speculation into meaning and existence as a game dev and musician and MORE videos of me walking around Tokyo doing pointless things. Okay well, I do have a baby on the way next month - so most likely all of my content will include her.

Here's a new piece of art I've been working on!


I started using TIGSource again today! Come and visit my updated HP:T thread!
And see you again tomorrow. :) Sam Louix

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#171. Remembering the mighty 'Him'. No, not god.
April 10th 11:49, (Tokyo)

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I posted to Mick Karn's message board at , I hope it gets accepted!:

The world is lesser without you in it Mick.

Having recently read his autobiography, I found out that we have both lived at Baker Street in London in one time or another. It made me feel privileged to know that I walked on the same ground as the legendary Mick Karn.

From his book, I am aware that Mick doesn't buy into the whole mania of stardom, and tries his best to let people know that he is just a person like everybody else. This humbleness is exactly why I'd like to refer to him as a legend, it's that level-headed and down to earth nature.

Mick is one of those people you don't need to meet to know he is special. His drive and unique playing style, and his smiling demeanor while on stage lets us know that he is a very rare type of person. He shines with a certain warmth while bringing us those crazy basslines.

Mick Karn is proof that life is not 'fair' as he was taken from the world far too early. However, he is here. I am thinking of him pretty much daily as I listen to his music - I am sure others are too. That's 'here' in the sense he would like to be the most, through his music. His inspiration will live on in the music of others, and their music will lead people back to him, and people will have the pleasure of discovering him for 100's, if not 1000's of years to come. I hear the word 'a true original' in reference to him a lot, and I can't come up with a more fitting title.

Thanks to you Mick, I now favor the fretless bass over the regular bass in my band, and I will be covering your song 'Back in the Beginning' with my band, and reminding people of you from years to come.

Thank you for your playing, you have driven me onward many a time.

Sam



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