Feel free to get in touch anytime by E-Mailing admin@healingprocessgame.com . Thanks!
_____________________________________________________________________________

---------------------------------------------------------------------------
#195. Searching for art books...
May 4th 13:31, (Tokyo)

---------------------------------------------------------------------------

I came across a book with weird and wonderful illustrations during my search to feed my ever-growing appetite for art.


It's a nice little (well actually not little) book of illustrations by Patrick Woodroffe called 'Mytho Poeikon'. Here's an example of some of the work that can be found within:


For whatever reason me and my wife are fond of the pictures where the woman has her breasts out... make of that what you will. See you next time!

Sam Louix

_____________________________________________________________________________

---------------------------------------------------------------------------
#194. The Characters
May 3rd 13:00, (Tokyo)

---------------------------------------------------------------------------

The amount of characters in the game is forever growing, with a guaranteed minimal of 100 NPCs with quests and a backstory for the player to uncover.


As I have most likely mentioned this multiple times, half of all of the NPCs in HP:T become support characters for you to call in the dream world. Each character has unique ideas, opinions and thoughts which ultimately allow you to explore different parts of your own mind. However, how can you know yourself unless you have others to differentiate yourself with? See you next time!

Sam Louix

_____________________________________________________________________________

---------------------------------------------------------------------------
#193. Eyes Opened
May 2nd 15:55, (Tokyo)

---------------------------------------------------------------------------

I have gradually been able to let go of conventional structures and staple ideas while making HP:T. It's great... I feel very refreshed and able to tackle any project I like.

Once you lose the expectation of 'how something should be', it's very freeing. Constsntly letting go and moving works wonders.

Sam Louix

_____________________________________________________________________________

---------------------------------------------------------------------------
#192. The dark side of Japan
May 1st 12:31, (Tokyo)

---------------------------------------------------------------------------

I am getting a bit fed up with one thing in Tokyo, Japan. I am not sure if it's all of Japan - but from what I can see of this mindset of 'omoiyari' (in short: overthinking how to please other people, in hope of having the same done for you), endless problems arise, especially when money is brought into the picture.

Money helps us lose our sense of humanity. If a system such as 'omoiyari' is to work - it requires 'omoiyari' in return. The 'service' system in Japan (ie. The customer is paying, so you have to lick dogshit off their shoe if they want you to, and god forbid you ever disagree or speak back to the customer if they are angry at you) causes people with money, or simply anyone in the role of the 'customer' to feel like they can walk all over you at any given moment. After all, you are paying for the staff's 'omoiyari', are you not? This is where the problem lies. If one does not receive 'omoiyari' in terms for 'omoiyari', in other words - if the customer can pay the cold cash in a bid to excuse their lack of humanity, what happens? Pompous dickheads with money are allowed to walk all over the staff however they please. This also breeds a bad environment where the staff are constantly badmouthing the customers, as they are not receiving their due 'humanity' and kindness for their 'selfless' act of omoiyari. This also creates a system where the boss is allowed to shout at and ridicule the staff for not 'thinking of the customer', where they actually mean 'not being able to extract money from the customer effectively'. In fact the whole sense 'omoiyari' is completely lost at this stage. The whole selfless act of doing something for someone else is cast aside in favor of a) allowing a baby-adult to act like a pompous dickhead, b) being a false creep with expectation of money and c) allowing a power hungry boss to trample all over the lower-level staff how they please. In this scenario, I feel the most sorry for the low-level empoyee, because all they want is to have a 'normal' amount of money for living, while the customer has unrealistic expecations of how much 'service' his $1 affords him, and the boss gets a lot more money to essentially be a dictator over the actions of the employee.

I have a perfect story from my father of how I believe self-entitled customers should be dealt with. I can't remember it word for word as it was something he told me when I was 10 years old or younger, which is 17+ years ago, however the fact that stories like this stick with you shows the importance of the words of a parent to a child. My dad, while in university used to work at a video store (blockbuster, perhaps?). During this time he would get stupid questions from stupid customers, asking if the most recent movies in the cinema had already reached VHS (old version of DVDs (ie. old version of Blu-Rays (ie. old version of Netflix))). While he could deal with these stupid questions, despite being a little annoyed, he didn't mind this slight idiocy from customers.

What my father could not stand is customers who were angry, self entitled - and felt it necessary to shout at staff who weren't doing their job quickly enough for their own sensibilities. There was one customer, I feel like he said she was a woman, but it's really immaterial, especially as my Japan-tales are more likely about self-entitled male customers. Anyway, this one customer would get red in the face, shouting at my dad saying something along the lines of 'CAN YOU HURRY IT UP PLEASE', or 'YOU'VE PUT THE WRONG VIDEO IN THE CASE, ABSOLUTELY USELESS'. My dad is definitely not someone who stands for being disrespected, and in turn said something along the lines of 'how about you treat others with some respect, otherwise you can fuck yourself and never come back here' (I honestly don't know what he said, and will re-edit this after he reads it because I am quite sure he didn't use profanity). Needless to say, the woman went silent, seeing what a pompous ass she was being. My dad's boss came to him, 'John...', and my dad replied
'yeah, I know, I'm fired', to which his boss said;
'no, not at all, she was a proper bitch and I'm glad you told her that'.

This is the difference between England and Japan, in Japan - the staff member - the register operator, the person offering the 'service' would NEVER speak back in this way, with fear of being fired, or not being able to 'read the situation' properly, allowing their perpetual inferiority complex being in control of them.

Now, because Japan is centered around this idea of 'omoiyari' in everday life, AND in the workplace - there is no room to breathe. Every little situation becomes this power battle where one person must become trodden upon, while the other is superiorly correct. It's sad.

English people talk back, they oppose those who disrespect them - and in turn, they get their humanity back. People are nice because they want to be, they don't want to give bad feelings to others, they don't want to tread on other people, for the most part. At least people who do that are seen as 'weird' or 'abnormal'. Well guess what, in Japan - being a raging power-hungry asshole is completely normal. This is why I like England better than Japan.

Oh, and just so you know - if you speak back to people in Japan who feel entitled, they usually get shocked and see you more as a human. This issue, though reinforced by society, is actually mostly held up by fear of what others will think, rather than you being punished for acting up against it or out of line. If you're Japanese, you can gain some serious respect by respecting yourself. You may be badmouthed by narrow minded people though. And if you are a foreigner you will be labelled as 'oh, theyre a gaijin (foreigner) they just don't understand how it works over here'. Yeah we don't understand, we can't possibly grasp the whole concept of 'omoiyari', senior and junior (senpai, kouhai) system here, or how systematic abuse is the norm. We just don't understand. Probably because we don't have any other kind of experience to compare it to, you know - like the well-travelled Japanese population, full of those who have lived abroad for so long, not being trapped in their own small country festering in its own... wait a minute.

PS. Here's the actual story from dad:
Yeah...the gist is about right Sam, maybe not so dramatic. The young woman in question threw the video onto the counter and also demanded some cigarettes as in, " Get me 20 Marlboro," delivered in an aggressive, impatient bark. My hackles were slightly raised at that but I could cope with it, externally patient but internally thinking that she was a ridiculous, stuck-up little rich girl with a ludicrous sense of entitlement. Anyway, I put the cigarettes on the counter and was looking for the video to go in the case. For some reason, the video was not where it was supposed to be so it took a few seconds to find it so she started ranting, "Get a move on. Are you a fucking moron? For God's sake...." etc etc so I took the video off the counter and put the cigarettes back on the shelf. She looked shocked and effed and blinded. I told her to leave the shop as I was refusing to serve her. She seemed to genuinely not understand why. I said that my job was to serve customers not to be treated abusively by them. She effed and blinded a bit more and stormed out. Other customers in the shop were supportive of what I'd done. She rang and complained to the boss who asked me what had happened and she too fully supported me. I worked there for about a year and she was the only abusive customer I ever had to put up with. See you next time!

Sam Louix

_____________________________________________________________________________

---------------------------------------------------------------------------
#191. Quicksave + Full Save
April 30th 22:32, (Tokyo)

---------------------------------------------------------------------------

While I am going to add a quicksave feature which allows the player to save where they like during playing, the full save feature in the dream world will be its own room, with teleportation to previous areas and checkpoints. Here's how it will look (work in progress):


While in Tokyo, the player will be able to save anywhere from the pause menu. Handy right! There will be 1-3 slots to save on, but I don't want it to be too easy to exploit the save function to get various unlocks quickly, so I am having a bit of a think about how it will work.

Sam Louix

_____________________________________________________________________________

---------------------------------------------------------------------------
#190. Interest in Japan
April 29th 15:32, (Tokyo)

---------------------------------------------------------------------------

Today I'd like to share one more reason I became interested in Japan. That's the band Tokyo Jihen.

I first saw this video (Sounan) - Translates to disaster, or shipwreck... or something.


The mixing is immaculate, and while I am aware her voice (Shiina Ringo's) is an acquired taste, once you do acquire it - you'll never go back.

I went to see their final tour 'Bon Voyage' in Saitama Super Arena in... I believe it was 2013. It was incredible. Here's the intro song from that tour:


I literally went to Japan for about 3 days just to see that show.

I did that in 2012 with Luna Sea's tour too. It was great.

Sam Louix

_____________________________________________________________________________

---------------------------------------------------------------------------
#189. I have done it!
April 28th 21:11, (Tokyo)

---------------------------------------------------------------------------

I wanted to find a way to take the whole dating sim element of the game to a whole new level, and by George I think I've got it!

It will involve being able to phone each of the NPCs and arranging when and where you will meet them, pretty awesome right! The whole time system will contribute to the game in other ways too, but you will have to see how that plays out later ;)

Sam Louix

_____________________________________________________________________________

---------------------------------------------------------------------------
#188. Improving the script
April 27th 23:31, (Tokyo)

---------------------------------------------------------------------------

Having a long time to work on the game is great. Ir gives time to iron out all of the small mistakes and stupid decisions you made earlier. Looking back on something I made a year ago, I can be a bit more objective about it and still not lose the original meaning / message when I improve it. Waiting for immediate feedback from someone else is NOT as good as waiting for feedback from your future self.

I am currently working on the story / script. I think there is definitely something to be said for writing and writing and re-writing and improving a piece of text. Even a bad reader can tell the difference between a horribly written and rushed mess, and a masterpiece. Let's hope I can land closer to the latter...

Having a lot of characters is interesting. Working out how scenes will play out, who will be friends with who, who will be enemies, it's really fun to work out these things. How would this character A behave with character B? And how about if a group of characters A, B and X interacted with group Y, D and G? The ideas and sparks are endless. The sparks are endless. The ideas are endless.

Am I making myself clear?

Sam Louix

_____________________________________________________________________________

---------------------------------------------------------------------------
#187. Becoming a father...
April 26th 21:23, (Tokyo)

---------------------------------------------------------------------------

I want to emphasise that the whole fathering thing, so far isn't particularly 'hard' as such, just very very very time consuming. I am writing this blog entry a week late, as we have just finished our first week of raising our daughter Charlotte.

Writing the daily log is very important to me, and finally getting home is allowing me to catch up with the work. It is manageable, but I am going to have to sleep even less than before. Man, does having freelance work also serve as quite the barrier to progress. HOWEVER, I will continue the daily uploads from today and will also continue to push on with the game dev. I have a new motivation to creating something great now, which is making a reason for my children to be proud of me!

Onwards and upwards.

Sam Louix

_____________________________________________________________________________

---------------------------------------------------------------------------
#186. A new phase of idea catching...
April 25th 19:32, (Tokyo)

---------------------------------------------------------------------------

I have mentioned in a previous post about how David Lynch explains his search for ideas as a 'fishing line' which he sets out with the desire of a good idea to come along as bait for said idea, and simply waits and collects these ideas together to create the worlds in his movies.

Upon hearing David Lynch speak about how he was drawing from this 'pool', or rather an everflowing river of inspiration, I was surprised because it was an almost perfect explanation of how I create my game worlds, and in fact the shared world of all of my projects. These slowly collected ideas start as something small... let's say you could imagine a fish made of crystal, floating through the ocean. This is quite an original thought. I can't think of any kind of 'glass fish' or 'crystal fish' off of the top of my head, can you? Now of course the concept of glass, fishes and crystals are all real things, but the small idea itself doesn't feel contrived from anything, as it is so minute. To collect enough of these small elements, and piece them together into something better is what makes these minute ideas into something truly original, a miniscule fraction of a vast world. After thinking on it for a few more minutes, simply as pictures in my mind (musn't use words, words are too derivitive, if that's where you start off), I envisioned the fish sailing through the stars with school children inside it. Its glass reflecting a green/purple oily shine. In the hand of one of the frizzy haired kids, I see a plastic windmill on a stick - I feel it was given to him by one of his parents. He has red shorts and a sad look on his face... The fish will be taking them somewhere of meaning. Maybe they have a similar story.

Without overthinking it, which maybe I did this time - I have this romantic, painting-like flying crystal fish image, with a 'school' of children flying through space in my mind. Next time I come up with an idea, it may or may not feel appropriate to link it to this one. And that's all there is to it, via this method, this small idea - you can see how a story might be formed. And once that story is formed, it will be ready to have a script written (or not), and be ready to used somewhere. Writing all of these ideas in a list and having them ready to hand to piece together is a method I like to simply call 'patchworking'. 'I patchworked these ideas together', 'I just finished patchworking HP:T'.

Maybe with this unforceful approach to creating stories, you can combat writers block, or artist's block. I find as an artist it is not necessarily a good point to start of from a kind of political 'what I want to say' point of view, but maybe create the kind of world I just mentioned above and then add the political message you feel appropriate afterwards. Of course there's room for people who simply write politically all of the time, but that must be rooted in hard facts, as to not come across a fool. In my approach to game making, creativity and originality - a kind of peaceful positivity is the key for my ideas to flow.

Sam Louix

_____________________________________________________________________________

---------------------------------------------------------------------------
#185. Now...
April 24th 19:38, (Tokyo)

---------------------------------------------------------------------------

Now I am not going to say being a father is 'hard', actually I think it's a joy. But...


Sam Louix

_____________________________________________________________________________

---------------------------------------------------------------------------
#184. A wonderful disturbance [Part I] .
April 23rd 10:26, (Tokyo)

---------------------------------------------------------------------------

I am writing this post on the 28th of April 2018. I have not updated the devlog for the past 5 days, and I have a very good reason.

On the morning of April 23rd 2018, my wife started going into labour. We couldn't believe it was labour as it was 5 weeks before the actual due date of our daughter's birth. Not believing it was labour, we started by shrugging it off as false / early contractions or pains that sometimes happen.

They didn't stop though!

Several hours later, I convinced my wife it was time to get in a taxi and on the way to the hospital we had arranged for the baby to be delivered at. Again, we weren't entirely sure if it was the baby being born or not, but of course we wanted to go to make sure everything was alright... anyway - here is the result:
^_^



Yes here she is, our wonderful daughter Charlotte Mia Jones (Lottie) born on April 23rd 2018.

She was born with no health issues, just a little on the small side, but a wonderful laughing bundle of happiness! I will try my best to keep the game devlog on track from now on, but you know it's going to be hard for me with this cutie hanging around! ;)

As always, thank you for your support

Sam Louix

_____________________________________________________________________________

---------------------------------------------------------------------------
#183. Ampcrate [instrument #1].
April 22nd 17:03, (Tokyo)

---------------------------------------------------------------------------

In the past week I have been making the first of 5 unique instruments to compose with for HP:T.

I want to do my best to make them differ, ie. 1 percussion instrument, 1 wind instrument, 1 stringed instrument, etc. I am starting with arguably the easiest one first - the percussion instrument.

I think I will keep it a secret for now, but I'll let you know that it will shape the genre of one of the dreamworld areas, and each of the instruments will be a core component when composing the dreamworld score. It's a lot of fun and brings originality to the game.

Sam Louix

_____________________________________________________________________________

---------------------------------------------------------------------------
#182. Another day, another animation [Part III- Final].
April 21st 20:46, (Tokyo)

---------------------------------------------------------------------------

After a few hours work, you can now see how frames of me from a video were manipulated into making me into our friend Arasawa Satoshi here. I recoloured him and gave him his hat off the top of my head (no pun intended there).


This is a process which can take a long time, if you take into consideration not only the actual animation and changes, but the time taking the video, and I do not use a template for all male characters, etc.

Making the animations is a lot more complex than that - I have to choose similar clothes to the character, and then manipulate them to make them convincing. I have to invision how that character walks, how they hold themselves. It's kind of like a really basic form of acting... kind of. Also, of course I can only do the male adult characters. That leaves me with having to get my wife to take reference videos for the female characters, and I am not quite sure how I will do the kids yet either. I have a cousin who is young, maybe I can get him to play a role in it!

More tomorrow, see you soon!

Sam Louix

_____________________________________________________________________________

---------------------------------------------------------------------------
#181. Another day, another animation [Part II].
April 20th 15:36, (Tokyo)

---------------------------------------------------------------------------

So here's the second part of yesterday's post. I'm going to keep it short, here you can see how the final animation is beginning to differ. Ignoring the colours, you can now see a hat that I have begun adding to the NPC in freehand. This is from 'Arakawa Satoshi', one of the many people you befriend in Tokyo.



Trying it out in the actual engine is useful:


As I like to draw the extra elements freehand, it's always interesting to find out how it will look once it's actually in action. Now I understand there are pixel softwares out there which let you see the animation in real time as you are drawing it, however, I am just way too into paint.net at this point to care about that. Sometimes I export them into a folder, open the animation in a browser and once I save, I can simply refresh to see how it looks, but there's something about seeing them in the engine itself that lets me feel as if I am progressing.

Sam Louix



Click here to view older posts! (Entries #171-180)

_____________________________________________________________________________

<<< Go to newer entries          Entries #181 - 230         Go to previous entries >>>