Feel free to get in touch anytime by E-Mailing admin@healingprocessgame.com . Thanks!
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#501. IC Recorder

March 9th 12:07, (Tokyo)

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So I have been using this little IC (voice) Recorder to help me record my ideas. You may have heard of them, or have seen them in movies. Sure, you may think 'why not just use your phone'? But I rarely plug my phone into my PC, and going into the phone apps, opening the app, syncing to dropbox or whatever isn't a comfortable process.

In our modern day and age we think that the more one device can do, the more 'convenient' it is. I don't really subscribe to this idea. You want a good photo, use a good camera, you want to watch YouTube, use your phone, you want to record your ideas on the fly, you use an IC recorder. Having these separate devices for different things help promote their use. Why? Because I always listen to music/YouTube when I am walking outside, it's a pain to switch to a voice record app and stop the YouTube playback. I don't hold my phone when I walk, so it makes much more sense for me to quickly whip out the IC recorder and record my idea as I continue to listen to my phone. No interruptions. It's like how multi-effects guitar pedals often can't touch the freedom of individual analogue pedals. They don't offer as much room for experimentation either as you will rarely be able to achieve weird results when everything is packed into one device. Yes, whatever we do respecting separate 'entities' and their functions is ideal, I am confident to say. Living by this philosophy can help us out in various aspects of our life. Understanding gradations of importance between different objects, lives, etc is what helps us create meaning in life. This principal can also be carried over to relationships, or creating different media such as games, film and music. Anyway it's something to think about in depth if you (I) have enough time ;).

Sam Louix

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#500. THE BIG 500!

March 8th 12:55, (Tokyo)

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GUYS. TODAY IS THE BIG 500. THE 500TH TIME I HAVE WRITTEN IN THIS DAILY BLOG.

Can you believe this insanity? I have kept this daily blog up every day for the past 1 and (almost a half) years! Yes I started in latr 2017 after we learnt of my wife's pregnancy, and now we are here with a beautiful girl also cheering us on. I made this video in celebration of the big 500, where I talk about various things related to the game, my plans going forward - and showing an animation preview, I hope you enjoy it!

Sam Louix

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#499. I have been hypnotised for years.

March 7th 9:58, (Tokyo)

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Yes it's true, I have been listening to these for years while making HP:T. If the game ends up sounding a lot like it, it will be totally understandable.





Sam Louix

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#498. How much work I need to do in a day...

March 6th 12:55, (Tokyo)

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After the rude awakening that I have at the very least 20,000 frames of animation to draw yesterday I have been seriously smashing the animations. If it takes me until 2022 to finish the game, which it will - it means I need to draw... 365x3 = 1095... 20,000 frames divided by... 1095 days =18 frames of animation per day. Oh. That's not even hard. I will try to do 40 per day!

Sam Louix

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#497. Animation and Frame Count

March 5th 19:49, (Tokyo)

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I was doing the maths with the animation frames in the game - JUST in the dungeon (2D Side Scrolling Area).

There are 100 Enemies with at the very least, 4 animations each.
Charles has at the very least 200 animations.
There are 50 support characters. The 40 minor support characters have 4 animations each, while the major 10 have at least 20 each.
There are at least 200 environmental objects with 1 animation each...

If we assume each animation has roughly 16 frames on average (it's often a lot more actually)... there are...
400+200+160+200+200 = 1160 animations x 16 = 18,560 frames to draw! FUCK! :O

This doesn't even take into account the other HALF of the game which takes place in Tokyo. Okay. I need to get down to work.

Sam Louix

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#496. Metropolis, Ginga Tetsudou no Yoru and Angel's Egg

March 4th 13:27, (Tokyo)

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I have referenced both Metropolis, GTNY and Angel's Egg a lot in my blog, and they're all available to watch on YouTube. I don't know if they will ever get deleted, and I suppose they won't so here they are!

(Needless to say I did not upload them).




So, yeah - kill some time and absorb these lovely works of art. They're all incredible in their own way.

Sam Louix

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#495. Easy Screen Capture

March 3rd 12:24, (Tokyo)

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So I am spoiled pretty rotten with this new PC. I wasn't able to screen capture any footage in the past, even a PS1 game would be out of the question. Now with this new beast of a thing, recording Healing Process footage is easy - and even the new Resident Evil game (which I got free with the PC parts, I don't buy expensive games on launch) is easy to capture.

I am putting a video together of game footage and I want it to be good, so I won't upload anything until I have some solid stuff together. This will be the first time I will show of the game so I really don't want to do it half-heartedly.

Sam Louix

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#494. The Soundtrack (The Fretless Bass)

March 2nd 15:31, (Tokyo)

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My recent obsession with the fretless bass has got me putting it on every single track, yet it's supposed to be limited to one area... I am not sure if I am going to be able to uphold that stylistic choice, though it would be a lot better for the game in general if I did...

Composing for the fretless bass is the funnest part of creating the soundtrack for me at the moment, so I think what I'll have to do is just go along that line, then all of the tracks that sound the best on the fretless bass, I will leave them as FB, and the others... I will change the fretless bass to something like a cello or synth... yeah that's a good idea. :)

Sam Louix

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#493. Way of the Samurai 4

March 1st 13:45, (Tokyo)

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The Way of the Samurai is always a series that has been kind of... made fun of for its bad combat... I don't know about you but I kind of think it's good. I don't know if it's just nostalgia, but I recently picked up WOS4 and I found it to be damn entertaining, albeit it criminally short (I am taking into consideration all of the extra stuff you can do too).

I don't know what it is but the battles feel really tense, in a good way. You don't feel cheated or unsure what to do, you don't have to button mash (if you think you do, you're doing it wrong). The main criticism I do have of the game is that it's very short and the enemies aren't tough enough. Even the 'last boss' from each playthrough. Anyway I do enjoy it and would give it a 7.5/10. I hope my liking this franchise doesn't mean I am going to be inherently bad at making an enjoyable battle system for HP:T... time will tell I guess!

Sam Louix

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#492. We're almost there...

February 28th 11:14, (Tokyo)

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Post #500 is rearing it's u.. beautiful head in my direction :P.

It's definitely time to get some gameplay footage out, something that I only have had the capability to do this month! With this beast of a PC I am going to get some nice footage to show you guys :) 8 days from now!

There will be some interesting revelations :)

Sam Louix

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#491. Recently Made Some Profile Art...

February 27th 12:31, (Tokyo)

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I made this profile picture for mysterious reasons... maybe you can work it out! But keep it a secret! ;)



Sam Louix

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#490. Rogue Legacy and Axiom Verge

February 26th 13:39, (Tokyo)

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I don't know if I'm being a stick in the mud about this, and I can somewhat see it's appeal... but is Rogue Legacy actually any good? I mean... I understand in concept that every time you die, you get to be a new descendent and it goes on indefinitely, but the attack command is kind of clunky and the whole thing seems a bit... simplistic. I don't know if I'm expecting too much from my games but I found it to get very boring after about 30 minutes to 1 hour of play. I think I need the games I play to have some kind of recored progression. In Rogue Legacy, you lose your characters as soon as they are created so it all feels very superficial. If I were to improve upon the concept, I'd have given each character an extra ability or so, just something to make them stand out, and maybe give each character 3 lives or so, and a place to track the player's progress so they can load into that character. That way you would have enough time to get attached to your character, and you'd feel it even more when you lost one of his/her lives. When you know your character is inevitably going to die anyway, you don't even try to grow attached and they become an empty vessel for their special ability, to then be thrown away. It's not a bad game by any stretch of the imagination, but definitely not one to emulate. The same goes for the art style too. The jarring mix of pixel art and non-pixel art takes me out of the experience immediately.

An indie pixel game I have been hooked on recently that is done perfectly is Axiom Verge. You can tell this from the outstanding reviews, I'm sure. Axiom Verge, unlike Rogue Legacy gives you the incentive to keep your guy alive, if you die you have to backtrack just enough to make it challenging, and scary to die - while at the same time not making the gameplay tedious when it comes to making your way back to the boss you just lost against. Yes, Axiom Verge is definitely a game that people would like to emulate. One of the near perfect Metroid 'clones' that adds enough charm, special weapons and challenges allowing it to stand on its own.

The verdict... well the long and short of it is Rogue Legacy is kind of unplayable while Axiom Verge could keep me entertained for tens of hours.

Sam Louix

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#489. FF15

February 25th 9:42, (Tokyo)

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I have FF15 for PC. It was on sale. I am very skeptical about playing it... but I am going to give it a chance. Maybe it's not that bad... maybe...

Something tells me it's better than Kingdom Hearts 3 anyway... :p

Sam Louix

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#488. A little nothing clip...

February 24th 13:39, (Tokyo)

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So I am about to start posting actual footage of the gameplay, and here is a little test of these new hi-tech capabilities of mine.

OH look, Charles is working on some kind of energy ball... and there's an unfinished 'Zantetsuken'-esque attack too! (You know that cliche'd thing in anime where they cut the enemy in half but it's on a time lag? ;) )



Sam Louix

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#487. 'Writer's Block'.

February 23rd 9:01, (Tokyo)

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This is something I have touched on time and time again, but I just do NOT understand 'writer's block'. It may just be me, but I feel like it's an excuse some people make for themselves when they don't have the ability to make what they want.

Maybe it's not 'writer's block', maybe you just can't do what you want to yet and you are avoiding your inevitable failure. You know what you will write will be shit, so you don't write it. The problem is, you have to write the shit and then edit the shit and then throw the shit away until you actually have an original idea. You need to work through all of those ideas of what you think 'success' and 'good' are, and reach back to yourself with confidence before you can get anywhere. This is one of the main reasons I really do not like people who copy others. There is a desperation and a lack of originality there.

People know that copying others is bad instinctively, so they live telling themselves and others this lie 'everything has been done before, so you can't really make anything original'. This is a detestable line of thought that excuses plagiarism. You may end up making something similar to someone else, but if you really look inside yourself and do your best to pull what's within OUT of there, you won't come across as a fraud. But you MUST be honest to that voice. If that voice says 'it's not good enough yet...', 'you shouldn't mix ___ with ___, it looks bad, it doesn't sound quite right...', please respect that. Find the inner, 'higher' you who will help you make these decisions properly.

There are a billion ways to be unique, it can be hard to find. You need patience. But whatever you do, PLEASE do not copy others.

Sam Louix

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#486. Katamari Damacy

February 22nd 15:47, (Tokyo)

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In my opinion Katamari Damacy is one of the most unique and quirky games that there is. From the music to the gameplay, it feels truly unique and a perfect representation of 'crazy Japan'. It would be nice to include some kind of mini game that player 1 can take part in at any time... something super unique and fun like Katamari Damacy... hmmmm... I am going to rack my brains as to what that could be, but it will probably be something to do with the baseball Charles was carrying around in the first demo in 2015 (well done if you remember that shit-show!).

Sam Louix

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#485. Something like this.

February 21st 12:12, (Tokyo)

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I try not to be too influenced by any one given thing... but I just want a whole district of Tokyo in HP:T to sound like this:



Wouldn't that be heaven? Pretty hard to recreate the live feel I think, but I'll do my best.

Sam Louix

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#484. Some go-to healing music

February 20th 16:33, (Tokyo)

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Whenever life feels taxing, and there are 100000 things that need to be done, and I feel crushed under that weight there are a few albums I rely on to get me through (just to drown out the rest of the world). Here are some of them:




Sam Louix

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#483. No writer's block, but a physical block.

February 19th 6:17, (Tokyo)

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I cannot relate to writer's block, but I do get something far more painful... that is a physical block. Being constantly burnt out from overworking myself on this game, there are many times when I just fall asleep as I'm making it. I wake up and find hours have gone by, they feel like lost hours. I understand sleep is important, truly I do - but I really don't have time to spare while making this game. I am going at it alone, and going at it alone with no compromise on the size or scope of the game. It's not a small game. It has a whole 5 parts to the dreamworld section, and on top of that 100 characters with side quests and stories to deal with in the Tokyo (waking) half of the game. But I can't rely on others to stick around for years and help me get it done, and I can't cut it down to something lesser than what it needs to be.

I cannot relate to writer's block... There wouldn't be enough time in multiple lives to create all the things I want to, so I have to at least create this one large game as perfectly as I can. That would be more fulfilling to me than completing 5 or so small projects. I hope the people who play the game have an enjoyable, or better still an impressionable time with the game. The only way through this is to make it and finish it the way I see it can be in my mind.

Sam Louix

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#482. Rotoscope Animation #5272984985

February 18th 13:03, (Tokyo)

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In the Dreamworld there are support characters. Some characters are more 'lucid' than others, meaning they will run alongside you and help you in your struggles. These special few will allow P2 to step in. If you can imagine playing a metroidvania game, yet you can play with a friend, this is basically what HP:T is in the dreamworld section of the game.

P1 and P2 will be able to perform combo attacks, if timed correctly. Player 1 or 2 will 'call' the other, and if they make it to their partner in time they can pull off stronger attacks. There will be a few available for each partner, and will hopefully give the player a more unified feeling when playing with P2. Saying that, the game is so goddamn long that P1 and P2 will most likely not be playing the whole game together in one go... for this reason P2 can toggle control of the support character at any time. P2 wants to go to the toilet but P1 is raring to continue? Just switch the character back to computer controls! No problem.

Sam Louix

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#481. I tend...

February 17th 15:22, (Tokyo)

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I tend to get fixated on one thing... and can't let it go until I have milked it completely dry...

I have been making this game since late 2014... it's almost March 2019... :o ...



Sam Louix

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#480. Can't Find...

February 16th 14:52, (Tokyo)

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I can't find the 'perfect' 2D pixel game. There are games that do things really well, such as 'Axiom Verge' or 'Castlevania', but there is ALWAYS a trade-off. To get perfect and 'accurate' flow during attacks, long intricate animations are usually cut or optimised, leaving things feeling cartoony. If you try to keep these long intricate animations in, 99% of the time you have to sacrifice the accuracy and 'fairness' of the gameplay... it's really hard to find a balance, and it's easier to just go one way or the other. I want the animations to be as intricate as I can make them without sacrificing gameplay...

I think I am just going to have to work with the animations I have and make them work as best as I can, optimising every little element without sacrificing others. It's hard and I might fail but I feel like it's the most genuine way to work. I don't really want to copy anyone else's gameplay systems if I can help it anyway.

Sam Louix

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#479. Programming Combo Attacks

February 15th 12:10, (Tokyo)

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As player 2 his able to join in on the action, I have decided to add combo moves. The current system I have set up is that one player 'calls' the second player, and the second player goes up to the first player, hitting a button to start doing a combo. Depending on the move they will move in the same direction to launch an attack on the opponent. I hope this works out well. Here's a rotoscoping screenshot for one of the attacks:

I promise it will look good in the game haha


Sam Louix

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#478. DBZ XV: II

February 14th 12:24, (Tokyo)

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I can't stop playing DBZ Xenoverse II! It's actually pretty good, and I can actually win online against people a higher level than myself. I don't know if that makes me good or if the people I've been playing against just suck?



Sam Louix

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#477. Opinions on KH3: RESULTS!

February 13th 12:35, (Tokyo)

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So it seems that the poll shows that... KINGDOM HEARTS 3 WAS A DISAPPOINTING GAME. I mean, only 11 people voted but I still think it's pretty legitimate... :P



Sam Louix

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#476. Have you joined the Discord group yet?

February 12th 17:03, (Tokyo)

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I've set up this handy little link to the Discord group. Click it and join if you're reading!



Sam Louix

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#475. Opinions on KH3 please!

February 11th 13:54, (Tokyo)

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I am collecting opinions on Kingdom Hearts 3 - let me know your honest thoughts!



Sam Louix

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#474. Brain vs. Brawn

February 10th 12:24, (Tokyo)

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So alongside my reading I have recently been playing classic games with combat such as Castlevania and Metroid, and I've also recently picked up Dragonball Xenoverse 2, Smash Bros. for the Wii-U and Mercenary Kings. I am not mentioning about another 20 games I've been playing but I am keeping the scope wide. I don't want to copy ideas from this game in terms of combat, but rather just feel the heart of what makes them fun. The fluidity of the gameplay, what makes you feel tense while playing these games, and what ties you to the characters. What makes you care about the fate of the characters? Surely it's the story- yes, but it's not only that. If your characters are so ANNOYING and HARD TO CONTROL you're going to lose a lot of symphathy for them when they die. 'Yes of course you fucking died, you're so annoying to control!'. No, they need to be competent and consistent in their controls and within the system. Your enemies need to be hard, harder than you are - and you need to overcome their challenge.

Also... we need energy projectiles. You may have seen the old video from last year where I drew the snowy cave and the main character shoots a gravity ball, actually it was in the other video in the forest too. Yes, projectiles and energy representhing the character's inner personality and power is definitely something I want to keep. This will leave lots of opportunities to use particles I'm sure - not to mention Construct's new 'sprite as particle' system, which will allow for more editing of particles upon their creation. It's mad! I'll post a video soon, I promise.

Sam Louix

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#473. The Fruit of my Labour

February 9th 23:31, (Tokyo)

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Today I finally uploaded this finished poster as a kind of introduction to some of the characters of HP:T. Their names are in the tweet. I really like the way Satoshi, Vincent and Miyabi turned out. I actually like them all. I did Vincent last and he seems to be the most well drawn.

Not being an artist by trade, I find that when I draw I am constantly improving and even in this small exercise of introducing some characters to you this was apparent. The first one I drew (Satoshi), though I do like him is quite clearly not as well drawn as Vincent. I think the only way to solve this issue is to draw everything once, then revamp them once the game is complete. This will probably add another 6 months to the development process but I am sure it will be worth it in the end. To anyone who's still here and reading on day 473 of this rambling blog, thank you.



Sam Louix

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#472. Dagonet the Jester (1886)

February 8th 18:53, (Tokyo)

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After reading 'Beyond Theology' by Alan Watts I've decided to go classic again and read 'Dagonet the Jester' by Malcolm Kingsley MacMillan. It's about a Jester who was actually a knight of the round table. I noticed after the publication of this book that several other titles '____ the Jester' were published. 'Simon the Jester', 'Basile the Jester' and 'Tristram the Jester'. From what I have seen none of these are reviewed as well as 'Dagonet the Jester'. Now, I have ranted about critics previously, but these other books not being as highly regarded as 'Dagonet the Jester' kind of leads me to believe that these other books may be derivative of the original book, or just plain bad and trying to cash in on the 'the Jester' title. I have no idea, but that's my first thought as most of these other books were published within 30 years after Dagonet.

I have only just started reading the book and I'm on chapter 1, but it's pretty damn interesting so far. I'll report back.

Sam Louix

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#471. I've heard Kingdom Hearts 3 is kind of a messssss.......

February 7th 11:12, (Tokyo)

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So aside from the 'floaty' combat controls (something that actually made me like Kingdom Hearts 1 over Kingdom Hearts 2) I've heard that unfortunately Kingdom Hearts 3's story is told really kind of badly. I liked the gameplay in Birth by Sleep more than KH2, it felt more grounded, probably because the characters didn't have to be way more 'awesome' than they were last time, as it was a whole new cast. Anyway yeah there are loads of videos online of Sora just going 'OHH WHAT, I'M COMPLETELY LOOOST', basically so they can explain the convoluted plot to the player. It's bad story-telling. For this reason there are loads of scenes where the characters are just explaining what has happened before, and the villains just explaining what evil thing they're going to do next. I felt like this in Kingdom Hearts 2 at times too, so I wonder how bad it is in KH3. I don't think people complained about such things in KH2 at the time.

On top of this they basically just reuse scenes from the Disney films involved in the game and... maaaan it just looks plain bad :/ I actually kind of don't want to play it at this point. Okay, I do want to play it, but you get where I'm coming from.

I hope they bring it out for PC because I definitely won't be buying a PS4 just to play it.

Sam Louix

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#470. PC Posted!

February 6th 14:36, (Tokyo)

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I completely forgot to mention that my new PC is up and running! Finally the games I have been buying on discount on Steam, or from cdkey resellers (always between $3-15) are now actually playable to me! It plays everything at the heaviest settings! I am in love. I received the new Resident Evil 2 remake which is absolutely amazing, I am usually a retro gamer so this really has had me fixated. I also received keys for Devil May Cry 5 and Tom Clancy's Division 2 which my friend Vincent Fallow voice acted in. Awesome! Can't wait to try them out. Anyway so yeah I have a list of about 140 games or so now that I can play! I'm starting with Dragonball Xenoverse 2, Hack GU (remake), Resident Evil 2 Remake, Final Fantasy XII the Zodiac Age, Laser League and Gang Beasts! I hope I get the sense of 'fun' and 'reward' from these experiences.

Sam Louix

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#469. Making a BG

February 5th 15:25, (Tokyo)

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Hey guys, I'm working on a BG for those characters I recently revealed. It's taking a while- here's the outline of some of the objects. Working on a new PC is SOOO liberating and fast. I'm dreaming.



Sam Louix

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#468. The Neverending Grind

February 4th 14:22, (Tokyo)

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I have to admit, it does feel like making HP:T will never end. I love making it, but it is a daunting feeling that I could still be making it when I'm 35. I don't know if it's necessarily a bad thing or not, I just know I am going to make it the best that I can.

Nothing will change here until it's done anyway. Follow along if you'd like to! :)

Sam Louix

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#467. Do you want to learn Japanese?

February 3rd 17:17, (Tokyo)

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I might start teaching Japanese in my spare time. I have been learning for 12 years myself, so if you're interested just drop me a message on Discord, or Facebook - wherever really. All links are in the banner. Alternative just @ me at Twitter ( @pixelouix ).
Thoughts appreciated!

Sam Louix

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#466. I am aware

February 2nd 16:33, (Tokyo)

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I am aware this 'devlog' is actually just me randomly posting when I feel like it, but I feel it's necessary to let anyone who may be following to know that I am still HERE and working on the game despite the long development time. I won't go anywhere, honestly! ;)

Sam Louix

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#465. My New PC Won't Post :(

February 1st 07:57, (Tokyo)

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So all the parts came on the 30th! Anddd I put it together... and everything seems to be working fine. No error lights for the CPU, etc etc - good! But... no image out to HDMI :cry: . Taking it slow and waiting for the DVI cable I have ordered to come. Apparently sometimes the HDMI doesn't work out of the box and since everything seems to be 'working' so well I don't want to start messing with the CPU.
I removed the harddrives and turned it on and it showed an error there with the red light. I then removed the video card and it showed an error with the corresponding red light. So it leads me to believe that if I took out the CPU it would do the same thing. This means that everything should be working without error. Hell, the panel light even blinks when I use a USB wireless keyboard so I think the motherboard is active and not purely powering the other parts mindlessly, and when I take out the harddrives, the CPU fan slows down which makes me think the CPU is working less intentionally, so it also seems to be 'awake'. It just won't show anything via HDMI cable from the motherboard or the graphics card.
So... yeah - just waiting on that DVI cable. It LOOKS great anyway haha.

Thoughts appreciated!

Sam Louix

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#464. Time to Introduce (7/7)

January 31st 15:03, (Tokyo)

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Here's the final reveal for a small while! Close friend, talented voice actor, Vincent Fallow!

Chasing his love of voice acting he finds himself in Tokyo. He scours the whole country for his chance in the Japanese game and film industry. A loyal friend and crutch to Charles during hard times.



Sam Louix

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#463. Writing Characters vs. Stereotypes

January 30th 17:16, (Tokyo)

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We all know these stereotypes, or 'archetypes', to use a less stigmatic phrase. Here are some examples... the small mage girl who is ridiculously strong to make up for her cuteness (Star Ocean). The tall, stoic muscly guy with the large sword. The optimistic main character who believes in friendship and justice - who has his ideals challenged at some point during the story (well, in better games/anime). The white mage girl who can only heal and support, NEVER physically attack. The tom-boyish female best friend who will never be the lover of the main character.

Okay, I am not saying these archetypes are 'bad' necessarily. People can relate easily to these familiar characters. I understand character traits are often accentuated in games, movies and anime to make them easier to digest. But in games and especially in anime, these can become boring.

When you create a cast of characters by simply 'picking' your favourite 'types' from other media and mashing them together, to the unseasoned, immature or nostalgic viewer/gamer it can seem compelling, but it's not. Living in Japan I have commonly seen on television, and with my experience with people that these character 'types' are actually adapted by people. A normal thing to do in Japan when watching drama, anime, TV is to over-identify yourself with a character. People will often freely say 'oh, I identify with character X and I am that type of person'. I have found this often dictates the way people interract with each other, acting out in social situations THE WAY THAT CHARACTER WOULD ACT. I am not joking. They think they are that 'type' and they must act in that way. It becomes SO grinding to see people doing exactly what you thought they would do every time... Anyway. The worst games and anime take these archetypes and base all of their characters on them, and because these characters are so predictable and 'relatable' the game sells well. The whole script and story could be completely vapid, shallow and meaningless, but as long as it has these 'types', it will sell well. This is why the Persona series is annoying me with every release. Okay, I liked the stupid-yet-well-meaning Junpei in Persona 3. Okay so you're doing it again in Persona 4... It's forgivable. Persona 5 must be different right!? NO? AHHH stop it already. I stopped playing after 6 hours or so. Don't get me wrong, Persona is one of the better series to come out of Japan recently! But terrible games story and script wise like Star Ocean 4 are a perfect example of what I am talking about, and don't get me started on the 'Tales of' series...

Some games that were great until they went off the rails, introducing new characters who don't rigidly stick to archetypes (or really develop the character well, releasing them from their obvious traits) are those like Final Fantasy 10, just think of the relationship of Auron watching over Tidus, guiding him without controlling. It's done so well. They all are. The summonor Yuna who is protected so adamantly by everyone, especially Kimahri... but who then saves herself by summoning when falling off a cliff, and facing some of the most different challenges alone. They let her breathe and develop in her own way. How about great anime? The relationship of Larva and Miyu in Vampire Princess Miyu and Miyu herself are so refreshing. The sheer grinding difference of the rag-tag group in Cowboy Bebop who all have their own motives for being on a ship together, they don't just get by on the 'power of friendship'. How about Griffith's downfall into the hellish monster in Berserk?

Games, anime and media who don't exploit the obvious archetypes are the ones that survive. They stand out, they're memorable. Why? Because they're NOT easily digestible. Maybe you need some easily digestible archetypes to ease the player/viewer in but EVERY SINGLE memorable character doesn't simply play to those archetypes. I am not interested in making something like that. I am doing my best to make the characters in HP:T original people you actually feel that you may meet, with their own dreams and ambitions, motives or lack of motives, and the reason for such a void in the first place. Why DON'T some people have dreams? Not simply because they're backing characters without a personality, because they haven't been brought up in an environment to enforce them, and let's explore that too.

Sam Louix

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#462. Research For Each Character

January 29th 08:52, (Tokyo)

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About the character I last revealed - Miyabi Ishino (or Ishino Miyabi if you're a Japanese purist)... I have been reading about the Yakuza and family/clan structure, as well as the personal experience of real Yakuza members (again thanks to archive.org which I am an avid user of). I am uncomfortable writing characters without having any real knowledge of the personal experiences of people from such a background. Honestly, I wouldn't even be making a game set in Japan if I hadn't been living here for a significant amount of time.

For this reason, some character types are based on my friends while others are imagined in great depth. For the record, the characters based on my friends (art-wise) rarely have any traits from the original person. Except 1 or 2 of them, the character art and personalities have been shuffled. No need to offend my friends for no reason ;) .

Sam Louix

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#461. Preliminary Video

February 28th 9:02, (Tokyo)

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This video from Bennet the Sage on YouTube (a great anime reviewer) is a great preliminary view for my next blog post, especially his comments about the character 'Hige' and 'Kiba' from 13:00+ :



Sam Louix

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#460. Time to Introduce (6/7)

January 27th 15:03, (Tokyo)

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Here's Miyabi of the Ichino family. Her father the former family leader is recently deceased. While her father was on his deathbed her older brother went against the Yakuza code causing other distant Yakuza families to turn on him along with the police. Acting as the new family leader Miyabi strives to restore the Ichino name to its former glory.



Sam Louix

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#459. I caaan't waaaait any longerrrrrrrrr

January 26th 11:29, (Tokyo)

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The final package containing the CPU, 2x Harddrives, Video Card and Power Supply are scheduled to arrive on the 1st of February but I think they will come on the 29th or 30th. I really can't wait for this to happen! It's been a long time dream of mine to have a powerful PC. I don't know why I didn't do it sooner, honestly.

Sam Louix

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#458. The Perfect Moment

January 25th 04:03, (Tokyo)

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As a creative person it's often hard to get to grips with the fact that there never will be a 'perfect moment' to release your work. Why? Because you're always expressing yourself in different and more effective ways. The art I draw now is leagues above what I was drawing 1 year ago, even 6 months ago. This makes it incredibly hard to release anything as I know in another 6 months I'm going to be even better. But that's not the point... art is about releasing what you could make in that moment a snapshot of what you want to say and your ability to say it at that time. Once I realised this it became a lot easier to just put my stuff out there.

I am going to release so much game dev progress and gameplay footage once I get this PC together that can actually deal with the heavy load. Speaking of which - the case came today! It's the H500 mid-case. Go check it out online! :P

Sam Louix

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#457. Time to Introduce... (5/7)

January 24th 17:33, (Tokyo)

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Hey guys! Today's character is... Joe Foster!

Joe Foster is always mistaken as a narcissistic health-nut. Nothing could be further from the truth. While he occasionally exercises during reading books on his projector at home, that is purely for his health. Joe's dream was to work as a translator of classic Japanese literature, since there is so much of it left untranslated. He does this in his spare time as well as professionally. Unfortunately due to his outer appearance, there have been groups of girls recently who follow him around trying to find out his personal information. He stays off social media and keeps to himself, but after various events connect him to Charles, they become friends and start to hang out.

Sam Louix

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#456. Character Types

January 23rd 04:03, (Tokyo)

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I don't want to write too many characters (or any, if possible) in classic roles with predictable stories. This isn't for some political reason or anything, it's just that I would hate to do something that has been done to death by somebody else already.

It's a really common phrase for creatives to tell each other 'there are no original ideas' or 'everything has been done before' to excuse their blatent stealing of ideas and designs of others.

This is something I am actively preventing while trying not ro tread on the neck of my creative side.

Sam Louix

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#455. Do I have to choose?

January 22nd 03:49, (Tokyo)

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I often find myself feeling as if I'm not giving my band's music enough time, then if I spend time on that I feel like I'm not giving the game enough time. I know I can do both, but I feel guilty when I do one too much. I also feel bad when I fall asleep despite promoising myself to stay awake.

I have taken steps to not push myself too much - and I do see progression when I take things more slowly. I guess I need to stop pressuring myself to work to a certain deadline that only exists in my head anyway. If I crowdfund the game though, that is when I will actually have a duty to stick to a set deadline.

I find it very easy to switch roles between 'Sam the Gamedev' and 'Sam the musician', but honestly I think I feel more at home doing gamedev, despite my 15 years making music.

Funny how that works...

Sam Louix

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#454. Time to Introduce... (4/7)

January 21st 23:15, (Tokyo)

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Hey guys, had a couple of days off. My wife, daughter and I all got sick - we were throwing up etc. Day 1- Lottie, Day 2-Me, Day 3- Kou. It was pretty much a nightmare.

Today is day 4 of 7 of the character introductions.

#027. Mai Ishikawa
Moving to Tokyo from Tochigi was not an easy move for Mai. Studying at a fashion university and working part time in an accessory shop, she has little time for a social life and feels isolated. Turning to dating apps and social media, she overshares online - resulting in an unwanted 'follower'.


Sam Louix

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#453. Sick

January 20th 09:09, (Tokyo)

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Oh guys... no real update today, sorry. We have all come down with a pretty bad virus here at the Jones household.

I am thinking of covering this with my band - what do you think?



Sam Louix

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#452. Time to Introduce... (3/7)

January 19th 14:56, (Tokyo)

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Day 3 of 7! Introducing Whaja of the Chisa Village! He is one of the first beings Charles meets upon entering the dreamworld. Along with his eternal partner McCaulit, Whaja is a formidable entity, despite his small stature. Tomorrow we will take a trip back to Tokyo and I will introduce some 'real-world' characters!



Sam Louix

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#451. Time to Introduce... (2/7)

January 18th 17:15, (Tokyo)

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Here's Sharna of the Boosheid Citadel. She is 24 years old, and the adopted daughter of the emperor of Boosheid who took her in on an expedition 18 years prior to present day. Excelling at high level dimension-bending magic, you wouldn't want to be on her blacklist.



Sam Louix



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