Feel free to get in touch anytime by E-Mailing admin@healingprocessgame.com . Thanks!
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#479. Programming Combo Attacks

February 15th 12:10, (Tokyo)

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As player 2 his able to join in on the action, I have decided to add combo moves. The current system I have set up is that one player 'calls' the second player, and the second player goes up to the first player, hitting a button to start doing a combo. Depending on the move they will move in the same direction to launch an attack on the opponent. I hope this works out well. Here's a rotoscoping screenshot for one of the attacks:

I promise it will look good in the game haha


Sam Louix

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#478. DBZ XV: II

February 14th 12:24, (Tokyo)

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I can't stop playing DBZ Xenoverse II! It's actually pretty good, and I can actually win online against people a higher level than myself. I don't know if that makes me good or if the people I've been playing against just suck?



Sam Louix

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#477. Opinions on KH3: RESULTS!

February 13th 12:35, (Tokyo)

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So it seems that the poll shows that... KINGDOM HEARTS 3 WAS A DISAPPOINTING GAME. I mean, only 11 people voted but I still think it's pretty legitimate... :P



Sam Louix

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#476. Have you joined the Discord group yet?

February 12th 17:03, (Tokyo)

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I've set up this handy little link to the Discord group. Click it and join if you're reading!



Sam Louix

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#475. Opinions on KH3 please!

February 11th 13:54, (Tokyo)

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I am collecting opinions on Kingdom Hearts 3 - let me know your honest thoughts!



Sam Louix

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#474. Brain vs. Brawn

February 10th 12:24, (Tokyo)

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So alongside my reading I have recently been playing classic games with combat such as Castlevania and Metroid, and I've also recently picked up Dragonball Xenoverse 2, Smash Bros. for the Wii-U and Mercenary Kings. I am not mentioning about another 20 games I've been playing but I am keeping the scope wide. I don't want to copy ideas from this game in terms of combat, but rather just feel the heart of what makes them fun. The fluidity of the gameplay, what makes you feel tense while playing these games, and what ties you to the characters. What makes you care about the fate of the characters? Surely it's the story- yes, but it's not only that. If your characters are so ANNOYING and HARD TO CONTROL you're going to lose a lot of symphathy for them when they die. 'Yes of course you fucking died, you're so annoying to control!'. No, they need to be competent and consistent in their controls and within the system. Your enemies need to be hard, harder than you are - and you need to overcome their challenge.

Also... we need energy projectiles. You may have seen the old video from last year where I drew the snowy cave and the main character shoots a gravity ball, actually it was in the other video in the forest too. Yes, projectiles and energy representhing the character's inner personality and power is definitely something I want to keep. This will leave lots of opportunities to use particles I'm sure - not to mention Construct's new 'sprite as particle' system, which will allow for more editing of particles upon their creation. It's mad! I'll post a video soon, I promise.

Sam Louix

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#473. The Fruit of my Labour

February 9th 23:31, (Tokyo)

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Today I finally uploaded this finished poster as a kind of introduction to some of the characters of HP:T. Their names are in the tweet. I really like the way Satoshi, Vincent and Miyabi turned out. I actually like them all. I did Vincent last and he seems to be the most well drawn.

Not being an artist by trade, I find that when I draw I am constantly improving and even in this small exercise of introducing some characters to you this was apparent. The first one I drew (Satoshi), though I do like him is quite clearly not as well drawn as Vincent. I think the only way to solve this issue is to draw everything once, then revamp them once the game is complete. This will probably add another 6 months to the development process but I am sure it will be worth it in the end. To anyone who's still here and reading on day 473 of this rambling blog, thank you.



Sam Louix

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#472. Dagonet the Jester (1886)

February 8th 18:53, (Tokyo)

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After reading 'Beyond Theology' by Alan Watts I've decided to go classic again and read 'Dagonet the Jester' by Malcolm Kingsley MacMillan. It's about a Jester who was actually a knight of the round table. I noticed after the publication of this book that several other titles '____ the Jester' were published. 'Simon the Jester', 'Basile the Jester' and 'Tristram the Jester'. From what I have seen none of these are reviewed as well as 'Dagonet the Jester'. Now, I have ranted about critics previously, but these other books not being as highly regarded as 'Dagonet the Jester' kind of leads me to believe that these other books may be derivative of the original book, or just plain bad and trying to cash in on the 'the Jester' title. I have no idea, but that's my first thought as most of these other books were published within 30 years after Dagonet.

I have only just started reading the book and I'm on chapter 1, but it's pretty damn interesting so far. I'll report back.

Sam Louix

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#471. I've heard Kingdom Hearts 3 is kind of a messssss.......

February 7th 11:12, (Tokyo)

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So aside from the 'floaty' combat controls (something that actually made me like Kingdom Hearts 1 over Kingdom Hearts 2) I've heard that unfortunately Kingdom Hearts 3's story is told really kind of badly. I liked the gameplay in Birth by Sleep more than KH2, it felt more grounded, probably because the characters didn't have to be way more 'awesome' than they were last time, as it was a whole new cast. Anyway yeah there are loads of videos online of Sora just going 'OHH WHAT, I'M COMPLETELY LOOOST', basically so they can explain the convoluted plot to the player. It's bad story-telling. For this reason there are loads of scenes where the characters are just explaining what has happened before, and the villains just explaining what evil thing they're going to do next. I felt like this in Kingdom Hearts 2 at times too, so I wonder how bad it is in KH3. I don't think people complained about such things in KH2 at the time.

On top of this they basically just reuse scenes from the Disney films involved in the game and... maaaan it just looks plain bad :/ I actually kind of don't want to play it at this point. Okay, I do want to play it, but you get where I'm coming from.

I hope they bring it out for PC because I definitely won't be buying a PS4 just to play it.

Sam Louix

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#470. PC Posted!

February 6th 14:36, (Tokyo)

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I completely forgot to mention that my new PC is up and running! Finally the games I have been buying on discount on Steam, or from cdkey resellers (always between $3-15) are now actually playable to me! It plays everything at the heaviest settings! I am in love. I received the new Resident Evil 2 remake which is absolutely amazing, I am usually a retro gamer so this really has had me fixated. I also received keys for Devil May Cry 5 and Tom Clancy's Division 2 which my friend Vincent Fallow voice acted in. Awesome! Can't wait to try them out. Anyway so yeah I have a list of about 140 games or so now that I can play! I'm starting with Dragonball Xenoverse 2, Hack GU (remake), Resident Evil 2 Remake, Final Fantasy XII the Zodiac Age, Laser League and Gang Beasts! I hope I get the sense of 'fun' and 'reward' from these experiences.

Sam Louix

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#469. Making a BG

February 5th 15:25, (Tokyo)

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Hey guys, I'm working on a BG for those characters I recently revealed. It's taking a while- here's the outline of some of the objects. Working on a new PC is SOOO liberating and fast. I'm dreaming.



Sam Louix

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#465. My New PC Won't Post :(

February 1st 07:57, (Tokyo)

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So all the parts came on the 30th! Anddd I put it together... and everything seems to be working fine. No error lights for the CPU, etc etc - good! But... no image out to HDMI :cry: . Taking it slow and waiting for the DVI cable I have ordered to come. Apparently sometimes the HDMI doesn't work out of the box and since everything seems to be 'working' so well I don't want to start messing with the CPU.
I removed the harddrives and turned it on and it showed an error there with the red light. I then removed the video card and it showed an error with the corresponding red light. So it leads me to believe that if I took out the CPU it would do the same thing. This means that everything should be working without error. Hell, the panel light even blinks when I use a USB wireless keyboard so I think the motherboard is active and not purely powering the other parts mindlessly, and when I take out the harddrives, the CPU fan slows down which makes me think the CPU is working less intentionally, so it also seems to be 'awake'. It just won't show anything via HDMI cable from the motherboard or the graphics card.
So... yeah - just waiting on that DVI cable. It LOOKS great anyway haha.

Thoughts appreciated!

Sam Louix

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#464. Time to Introduce (7/7)

January 31st 15:03, (Tokyo)

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Here's the final reveal for a small while! Close friend, talented voice actor, Vincent Fallow!

Chasing his love of voice acting he finds himself in Tokyo. He scours the whole country for his chance in the Japanese game and film industry. A loyal friend and crutch to Charles during hard times.



Sam Louix

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#463. Writing Characters vs. Stereotypes

January 30th 17:16, (Tokyo)

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We all know these stereotypes, or 'archetypes', to use a less stigmatic phrase. Here are some examples... the small mage girl who is ridiculously strong to make up for her cuteness (Star Ocean). The tall, stoic muscly guy with the large sword. The optimistic main character who believes in friendship and justice - who has his ideals challenged at some point during the story (well, in better games/anime). The white mage girl who can only heal and support, NEVER physically attack. The tom-boyish female best friend who will never be the lover of the main character.

Okay, I am not saying these archetypes are 'bad' necessarily. People can relate easily to these familiar characters. I understand character traits are often accentuated in games, movies and anime to make them easier to digest. But in games and especially in anime, these can become boring.

When you create a cast of characters by simply 'picking' your favourite 'types' from other media and mashing them together, to the unseasoned, immature or nostalgic viewer/gamer it can seem compelling, but it's not. Living in Japan I have commonly seen on television, and with my experience with people that these character 'types' are actually adapted by people. A normal thing to do in Japan when watching drama, anime, TV is to over-identify yourself with a character. People will often freely say 'oh, I identify with character X and I am that type of person'. I have found this often dictates the way people interract with each other, acting out in social situations THE WAY THAT CHARACTER WOULD ACT. I am not joking. They think they are that 'type' and they must act in that way. It becomes SO grinding to see people doing exactly what you thought they would do every time... Anyway. The worst games and anime take these archetypes and base all of their characters on them, and because these characters are so predictable and 'relatable' the game sells well. The whole script and story could be completely vapid, shallow and meaningless, but as long as it has these 'types', it will sell well. This is why the Persona series is annoying me with every release. Okay, I liked the stupid-yet-well-meaning Junpei in Persona 3. Okay so you're doing it again in Persona 4... It's forgivable. Persona 5 must be different right!? NO? AHHH stop it already. I stopped playing after 6 hours or so. Don't get me wrong, Persona is one of the better series to come out of Japan recently! But terrible games story and script wise like Star Ocean 4 are a perfect example of what I am talking about, and don't get me started on the 'Tales of' series...

Some games that were great until they went off the rails, introducing new characters who don't rigidly stick to archetypes (or really develop the character well, releasing them from their obvious traits) are those like Final Fantasy 10, just think of the relationship of Auron watching over Tidus, guiding him without controlling. It's done so well. They all are. The summonor Yuna who is protected so adamantly by everyone, especially Kimahri... but who then saves herself by summoning when falling off a cliff, and facing some of the most different challenges alone. They let her breathe and develop in her own way. How about great anime? The relationship of Larva and Miyu in Vampire Princess Miyu and Miyu herself are so refreshing. The sheer grinding difference of the rag-tag group in Cowboy Bebop who all have their own motives for being on a ship together, they don't just get by on the 'power of friendship'. How about Griffith's downfall into the hellish monster in Berserk?

Games, anime and media who don't exploit the obvious archetypes are the ones that survive. They stand out, they're memorable. Why? Because they're NOT easily digestible. Maybe you need some easily digestible archetypes to ease the player/viewer in but EVERY SINGLE memorable character doesn't simply play to those archetypes. I am not interested in making something like that. I am doing my best to make the characters in HP:T original people you actually feel that you may meet, with their own dreams and ambitions, motives or lack of motives, and the reason for such a void in the first place. Why DON'T some people have dreams? Not simply because they're backing characters without a personality, because they haven't been brought up in an environment to enforce them, and let's explore that too.

Sam Louix

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#462. Research For Each Character

January 29th 08:52, (Tokyo)

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About the character I last revealed - Miyabi Ishino (or Ishino Miyabi if you're a Japanese purist)... I have been reading about the Yakuza and family/clan structure, as well as the personal experience of real Yakuza members (again thanks to archive.org which I am an avid user of). I am uncomfortable writing characters without having any real knowledge of the personal experiences of people from such a background. Honestly, I wouldn't even be making a game set in Japan if I hadn't been living here for a significant amount of time.

For this reason, some character types are based on my friends while others are imagined in great depth. For the record, the characters based on my friends (art-wise) rarely have any traits from the original person. Except 1 or 2 of them, the character art and personalities have been shuffled. No need to offend my friends for no reason ;) .

Sam Louix

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#461. Preliminary Video

February 28th 9:02, (Tokyo)

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This video from Bennet the Sage on YouTube (a great anime reviewer) is a great preliminary view for my next blog post, especially his comments about the character 'Hige' and 'Kiba' from 13:00+ :



Sam Louix

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#460. Time to Introduce (6/7)

January 27th 15:03, (Tokyo)

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Here's Miyabi of the Ichino family. Her father the former family leader is recently deceased. While her father was on his deathbed her older brother went against the Yakuza code causing other distant Yakuza families to turn on him along with the police. Acting as the new family leader Miyabi strives to restore the Ichino name to its former glory.



Sam Louix

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#459. I caaan't waaaait any longerrrrrrrrr

January 26th 11:29, (Tokyo)

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The final package containing the CPU, 2x Harddrives, Video Card and Power Supply are scheduled to arrive on the 1st of February but I think they will come on the 29th or 30th. I really can't wait for this to happen! It's been a long time dream of mine to have a powerful PC. I don't know why I didn't do it sooner, honestly.

Sam Louix

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#458. The Perfect Moment

January 25th 04:03, (Tokyo)

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As a creative person it's often hard to get to grips with the fact that there never will be a 'perfect moment' to release your work. Why? Because you're always expressing yourself in different and more effective ways. The art I draw now is leagues above what I was drawing 1 year ago, even 6 months ago. This makes it incredibly hard to release anything as I know in another 6 months I'm going to be even better. But that's not the point... art is about releasing what you could make in that moment a snapshot of what you want to say and your ability to say it at that time. Once I realised this it became a lot easier to just put my stuff out there.

I am going to release so much game dev progress and gameplay footage once I get this PC together that can actually deal with the heavy load. Speaking of which - the case came today! It's the H500 mid-case. Go check it out online! :P

Sam Louix

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#457. Time to Introduce... (5/7)

January 24th 17:33, (Tokyo)

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Hey guys! Today's character is... Joe Foster!

Joe Foster is always mistaken as a narcissistic health-nut. Nothing could be further from the truth. While he occasionally exercises during reading books on his projector at home, that is purely for his health. Joe's dream was to work as a translator of classic Japanese literature, since there is so much of it left untranslated. He does this in his spare time as well as professionally. Unfortunately due to his outer appearance, there have been groups of girls recently who follow him around trying to find out his personal information. He stays off social media and keeps to himself, but after various events connect him to Charles, they become friends and start to hang out.

Sam Louix

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#456. Character Types

January 23rd 04:03, (Tokyo)

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I don't want to write too many characters (or any, if possible) in classic roles with predictable stories. This isn't for some political reason or anything, it's just that I would hate to do something that has been done to death by somebody else already.

It's a really common phrase for creatives to tell each other 'there are no original ideas' or 'everything has been done before' to excuse their blatent stealing of ideas and designs of others.

This is something I am actively preventing while trying not ro tread on the neck of my creative side.

Sam Louix

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#455. Do I have to choose?

January 22nd 03:49, (Tokyo)

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I often find myself feeling as if I'm not giving my band's music enough time, then if I spend time on that I feel like I'm not giving the game enough time. I know I can do both, but I feel guilty when I do one too much. I also feel bad when I fall asleep despite promoising myself to stay awake.

I have taken steps to not push myself too much - and I do see progression when I take things more slowly. I guess I need to stop pressuring myself to work to a certain deadline that only exists in my head anyway. If I crowdfund the game though, that is when I will actually have a duty to stick to a set deadline.

I find it very easy to switch roles between 'Sam the Gamedev' and 'Sam the musician', but honestly I think I feel more at home doing gamedev, despite my 15 years making music.

Funny how that works...

Sam Louix

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#454. Time to Introduce... (4/7)

January 21st 23:15, (Tokyo)

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Hey guys, had a couple of days off. My wife, daughter and I all got sick - we were throwing up etc. Day 1- Lottie, Day 2-Me, Day 3- Kou. It was pretty much a nightmare.

Today is day 4 of 7 of the character introductions.

#027. Mai Ishikawa
Moving to Tokyo from Tochigi was not an easy move for Mai. Studying at a fashion university and working part time in an accessory shop, she has little time for a social life and feels isolated. Turning to dating apps and social media, she overshares online - resulting in an unwanted 'follower'.


Sam Louix

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#453. Sick

January 20th 09:09, (Tokyo)

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Oh guys... no real update today, sorry. We have all come down with a pretty bad virus here at the Jones household.

I am thinking of covering this with my band - what do you think?



Sam Louix

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#452. Time to Introduce... (3/7)

January 19th 14:56, (Tokyo)

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Day 3 of 7! Introducing Whaja of the Chisa Village! He is one of the first beings Charles meets upon entering the dreamworld. Along with his eternal partner McCaulit, Whaja is a formidable entity, despite his small stature. Tomorrow we will take a trip back to Tokyo and I will introduce some 'real-world' characters!



Sam Louix

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#451. Time to Introduce... (2/7)

January 18th 17:15, (Tokyo)

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Here's Sharna of the Boosheid Citadel. She is 24 years old, and the adopted daughter of the emperor of Boosheid who took her in on an expedition 18 years prior to present day. Excelling at high level dimension-bending magic, you wouldn't want to be on her blacklist.



Sam Louix



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