Feel free to get in touch anytime by E-Mailing admin@healingprocessgame.com . Thanks!

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#060. Reacquainting myself with 'John'.
December 21st 2017 22:15, (Tokyo)

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Hey guys, today I went and dug out all of my John Frusciante CDs, he's the ex-guitarist of The Red Hot Chili Peppers, and honestly I prefer his music in every way imaginable.



When I was 16 I had a harsh reality check from a new kid in my class at school/college (my school in England was a 6th form school so school and college were the same thing). I had opted in to study Music Technology, and my teacher had tendancies between being a really nice guy and a completely insufferable bellend, I still can't really decide if I liked him or not to this day. I won't name him of course.

Anyway, when we started the class we had a circle of seats, yes the inevitable dreaded part of school where you are obviously going to have to SHARE something about yourself. It came around to me and I said my favourite bands were The Red Hot Chili Peppers, and that I really liked the solo music of John Frusciante. The conversation carried on and I butted into the conversation calling John Frusciante 'John'. Now this new kid Nick pounced on the chance to have a go at me and say 'oh so you're on first-name terms with him then are you?'

Now at that time for whatever reason I was really inside my own head and thought that calling my favourite musician by his first name was normal, for whatever reason. I had a few other several annoying comments from this new Nick kid, and he was pretty harsh - although I found his comments pretty rude, man did he give me a good look at myself. Anyway, thanks to that guy and his subsequent comments I was able to criticise myself, take a good look at my music and my 'real ability' (they have a word for that in Japanese - 'Jitsuryoku'). I feel like this harsh critical voice was born within me from that day, and without that harshness, I don't think I would have been able to learn Japanese, or critically look at any of my music/art or anything. There's one more contributing factor, which is the manager at the music studio I went on to study at - but I will save that story for another time.

In the spirit of this story, here are 3 great songs by John Frusciante:
'A Doubt', 'Going Inside', 'Unreachable' and 'Time Runs Out'.


By all means check out these great songs, and let me know if you liked any of them @ admin@healingprocessgame.com

See you soon!

Sam

Next Update: Speedpaint of Suidobashi Station. (finally rendering now!)


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#059. Small Update - Trunk etc.
December 20th 2017 23:23, (Tokyo)

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Hey everyone, here's a small update on the tree from yesterday. A lot of people seeme to think it was a sleeping monster and were sad to find out it was a simple tree... this might be a case where followers of the game get their own way, but maybe not :p

I added the trunk to make it more clear what is going on.

I also shared it in the facebook 'Pixel Art' group and it got a pretty good response, I'm very happy about that :)

Here you can see the post and my favourite comment too.


It's really nice to have such positive feedback, and I hope the game can induce these feelings in each and every area of the game.

As you may have noticed, despite uploading daily the date of each post is lagging behind a bit, so I will post a few times tonight before uploading the video to keep the page up to date.

See you in a few hours!

Sam

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#058. New WIP.
December 19th 2017 22:22, (Tokyo)

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Hey guys, I went the opposite way from the last piece and took a short 3 hours to draw this today. It’s still a work in progress of a larger piece but I really like how it’s turning out.


The main question is, what do you see? Please let me know because I’m not sure if it’s being conveyed correctly.

Thanks!

Sam


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#057. Suidobashi Speedpaint (Finally Completed).
December 18th 2017 21:21, (Tokyo)

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Finally my speedpaint (2500x1080) pixel area Suidobashi station entrance is done! It’s 5 times bigger than the last one (here) and took me about 35 hours to draw. It’s not even the final version but it is until the final improvement of the art later on. I condensed it down into 20 minutes and I will add a commentary tomorrow and upload it. Even 20 minutes is way too short, it’s 57 times faster than the original footage and it’s really hard to tell what is going on. Man this one took so much effort but hopefully you’ll be looking forward to that tomorrow.

I had to take the creation of that level slowly and was of course creating other levels as I was working on it.

Anyway, I hope to upload it within 24 hours! Then I can start bringing you some new stuff.

Thanks for following along,

Sam

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#056. Creativity and Criticism
December 17th 2017 18:40, (Tokyo)

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I am coming more and more the way of thinking that artists / creators shouldn’t accept criticism of their work until it’s finished and released. If you are a good artist, and you have looked deep within yourself, or at least refined something you’ve been working on so much that you can’t take the idea any further, who can criticise that? If you need other people’s criticism to even finish or feel confident to put out your work, what kind of an artist are you? I think this an interesting question.

If you want a good product that is commercially accepted, that’s when you would look for endless criticism, and maybe that’s when the most critically acclaimed works are made. Look at the Beatles, they were endlessly open with their most popular work and they always, always shot down each other’s bad songs.

I am not interested in that, my favourite artists and musicians who are honest with their music and just follow their own vision aren’t the most commercially successful in their solo work. John Frusciante, Morrissey, Sugizo – even Thom Yorke’s music is nowhere near as popular as Radiohead’s, but they forge their own sound.

Maybe I am more concerned with finding my own sound than a sound I can share with others in a team. At least for Healing Process: Tokyo.

I am looking for my unique sounds, unique way of drawing, unique way of programming. If you are interested in that please support Healing Process: Tokyo. Thank you.

Sam
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#055. In Support of Morrissey
December 16th 2017 17:39, (Tokyo)

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I’d like to raise awareness of someone who is constantly targeted and treated badly by the media. Old boys like Morrissey have had a bad wrap in the last month, as he explains in the video – he has been falsely accused of various things due to the over-sensitive political climate. Not only that but Morrissey has been unfairly treated by the press for years upon years as he doesn’t ever give them interviews, and they shoot him down with every step he takes. Yes, he has had questionable cases in the past which have been settled, but this constant public assassination of his character is completely unfair, especially when his new album ‘Low in High School’ is incredible!

‘But Sam, this is a game devlog, what does this have to do with anything?’, yes, I agree – not a whole lot to those interested solely in games, but this is the kind of content you can expect from me. A lot of people who inspire my constant striving for creation are idols of mine, the vast majority of which are musicians, Morrissey, Radiohead, Hosono Haruomi, Sugizo, Bjork – etc. For anyone with a creative mind, they understand that different types of media influences art in various ways. Music inspires the levels I draw in the game, art I look at influences my music. So I’d like to write freely about everything as it is influencing my creation each day. Cynical thoughts, creative thoughts – sad and happy thoughts, lonely and warm thoughts, they all feed back into the game as I am creating it constantly. It’d be weird for these things not to effect the game.

Here are 2 songs by Morrissey I love from his new album:
Please give them a chance and read / consider the lyrics closely as you do, there’s a great message here.

’I Wish You Lonely’.


’The Girl from Tel Aviv Who Wouldn’t Kneel’.


Anyway if you’re a fan of Morrissey please show your support for him in some way, he’s always having his work shot down and it’s quite sad.

See you tomorrow!
Sam

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#054. My Tutorial was Useful to Someone!:)
December 15th 2017 19:13, (Tokyo)

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So, as you probably know – allll the way back at update #11 here, I made a small tutorial for rotoscoping. A tutorial that my friend and follower of Healing Process: Tokyo Jacob García Fernandez started using to make awesome animations! I think he’s probably better than me at it now so I hope to work with him on the next game after Healing Process: Tokyo if time is good to our relationship. Regardless of our friendship, by then he’s sure to be an animation master!

Here’s an animation from Jacob:


So awesome right! I will link you to his page if he makes some kind of fan page / public page in a later update.

Anyway I just wanted to dedicate today to show off Jacob’s work! And we will hopefully be working together in the future on the game after Healing Process: Tokyo… so it is relevant I promise. :)

Sam

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#053. Shinjuku Visit
December 14th 2017 21:12, (Tokyo)

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Hey guys, I went to Shinjuku with my wife Kou today. That’s not a particularly rare occurrence but I wanted to share two things we saw that were pretty cool. My wife makes clothes, and we often go to different shops to buy different materials together. Today there were some new pokemon patterns which was nice to see. Of course, Kou is a fashion professional and has no interest in pokemon materials :p


The nice thing about Tokyo is that in the Shinjuku underground there are often large advertisements, and creative ones at that for video games. Here you can see the new Dragon Quest advertisement, it’s pretty cool.


As you can see it’s made in a mosaic fashion with loads of small images from the game. Probably every frame from the goddamn game haha.


This attention for games is one of the small quirks about Japan that I will miss when I go back to England one day. I can already hear some people say ‘whaaat, you live in TOKYO but you want to move back to ENGLAND, are you CRAZY!?’. Yeah, maybe – I understand, but the houses in England are bigger. So when we inevitably have a child and buy a house, that must be in England. That’s still a while off, but hey – you have to think ahead in life, I’m 27 now. No matter when I move back to England it won’t affect the progress of Healing Process: Tokyo though! Since I already have 90% of the resources (images, stories, videos) needed to finish the game.

I thought it might be nice to share some more personal posts again. Let me know if there’s anything you want to see/hear about. Thanks!

See you soon, ;)
Sam

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#052. 2-Point Perspective Practice
December 13th 2017 19:11, (Tokyo)

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Hey guys, as you might remember with the previous art I was working on, I was working with 1 point perspective here.

Today I started practicing with 2 point perspective and I’m enjoying the result so far.


Did you know it goes as far as like… 8 point perspecive+?! There are even more. The kind of images you can come up with are insane. Go look into it!

I found the perfect track to make this kind of art along to is ‘Stall’ by Trickfinger (John Frusciante), or just any of his recent electronic (excellent) endeavours.


I’ll get back to it and show you the finished result later. Cheers!

Sam

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#051. Typewriter as music, also – is this gibberish?
December 12th 2017 21:21, (Tokyo)

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Hey guys this post is going to get pretty abstract, but bear with me.

I have been trying to make 5-10 genres of new music for the dreamworld. What’s that Sam, you’re creating GENRES OF MUSIC!?

Yeah I know it sounds a bit pedantic, but hey – I am doing my best to make an immersive world, so I am not skimping on the minor details of the game. Actually you know the music is one of my main goals for creating this game… anyway, I’m digressing here.

Without revealing too much, I am aiming to create a kind of ‘intellectual’ and hi-tech music for one section of the game. I am trying to think out of the box and quite creatively, so I came up with a new system of creating music that the characters in this particular area will use.

I shut my eyes for a split second with the ‘intellectual’ aspect in mind, and of all of the things that could pop up in my head, scientists, mathematicians and the like, didn’t. Instead a writer came to mind, huddled over a typewriter. This image quickly multiplied into 8 writers in 8 separate rooms, continuously writing, and all of their writings being fed to 1 guy ‘mixing’ or ‘editing’ their work. Kind of like this:




So I came up with the idea of choosing a set key for the music would be used, and then different BPMs that fit in time with each other, like 15, 30, 75, 120, 150 – in other words, BPMs divisible by 15.

I aim to set one BPM to each of the typewriters, and create a long improvisation of a certain instrument in that key and BPM. So essentially what I will be doing is improvising over these BPMs myself using different instruments, such as percussion, guitar, bass, and instruments I have made myself for this game. (How can you make a genre without its own instruments, come on!) I have even gone as far as to make new (to me) scales out of existing notes for the genre.

I’ll record these improvisations on different days, with the idea of ‘intelligence’ in mind. Here’s something that sounds ‘intelligent’ to me. You know, hacking music – synthy precise sounds with fast attack and less sustained instruments.

Finally the ‘editor’ in front of the chair in the image represents myself arranging these sounds. HOWEVER, I am also thinking about using programming techniques to arrange these samples randomly (but logically) so that the music will never sound the same. This would definitely be interesting for the player as they can listen to the music for a long time and it won’t ever sound the same. I could group the music by keys and BPM.

Thoughts?

Thanks for reading this if you did, I appreciate it was probably hard to follow.

Sam

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